Human-centered safety foundations
Integrating physiological, behavioral and subjective measures during XR use to quantify sickness, cognitive load and walking risk, and building state-estimation models and safety evaluation protocols.
RESEARCHER×ENGINEERbuild the principlesbring them to society
As a Ph.D. student, I research how to measure the state of people using XR so they can collaborate safely across the real and the virtual. Through Nexreal LLC, I also take on software development for companies, including large-scale SaaS.
My goal is the “Interverse”, where the real and the virtual merge so people can work together beyond the limits of place, body and time.
For XR to become everyday infrastructure, we need to measure human limits such as sickness, cognitive load and walking risk, and design collaborative spaces that span the real and the virtual around them. These are the two themes of my research.
Integrating physiological, behavioral and subjective measures during XR use to quantify sickness, cognitive load and walking risk, and building state-estimation models and safety evaluation protocols.
Clarifying design principles for co-presence and task performance in asymmetric collaboration that mixes CAVE, HMD and AR.
AR sickness has so far been measured only by questionnaires after the experience, missing how it develops and the signs before people notice it. We record gaze, ECG and EEG together during AR use to find which physiological responses track the strength of sickness. From there, we aim to build objective indicators that catch sickness before symptoms appear.
Looking at information on AR glasses while walking can draw attention away and slow reactions to the surroundings. We measure reaction time, gait and autonomic responses together when content is shown at the center or the edge of the view, and quantify how placement changes the load. From the results, we aim to derive design guidelines for AR displays that stay safe while walking.
How good a 360° image looks when projected in a CAVE differs from person to person and does not match objective quality metrics. We test whether the three types of quality preference we found are specific to the immersive CAVE or stable traits of individuals, by comparing the same images in the CAVE and on a regular screen. From there, we aim to build image quality guidelines suited to immersive environments.
Characters stamped on parts have little contrast with their background and look different under different lighting, so images alone cannot read them reliably. We test how far recognition improves with preprocessing that combines image texture (2D) and surface shape from a 3D sensor (3D). We aim for reliable automatic reading of stamped characters for industrial inspection.
Through Nexreal LLC I take on whichever stages a project needs, from requirements to operations, and carry products beyond PoC all the way to production.
Adopted by multiple municipalities
As part of a development team working with PMs and QA, built AI features that support students’ learning and teachers’ instruction in a Japanese education SaaS with millions of users.
TypeScript · Next.js · AWS · Amazon Aurora · GraphQL · Python · FastAPI
Workload cut by over half
Automated candidate touchpoints in recruiting, from calls and SMS to scheduling and assigning staff.
Express · React · Supabase · Google Workspace API · GCP · Docker
Real-time aggregation
Consolidated scattered sales data into one real-time view of revenue, conversions, win rate and LTV, for both management decisions and individual performance.
TypeScript · Express · Google Apps Script · Supabase · Retool · GCP · Docker
Used by several clients
A bot that answers questions in Slack based on internal documents.
TypeScript · Slack Bolt · Dify · Supabase · GCP · Docker
A Hybrid Preprocessing Approach for Stamped Character Recognition using 2D Texture and 3D Shape Features
Journal of Manufacturing Processes, 178, 282–292 · DOI: 10.1016/j.jmapro.2026.09.096
生理指標の経時変化特性を用いたAR酔い感受性の予測
Prediction of AR Sickness Susceptibility Using Temporal Change Characteristics of Physiological Indices
2026 Annual Conference on Electronics, Information and Systems, IEEJ
A Hybrid Preprocessing Approach for Stamped Character Recognition using 2D Texture and 3D Shape Features
2026 International Symposium on Flexible Automation (ISFA 2026)
生理指標を用いたAR酔いの客観的評価に関する検討
A Study on Objective Evaluation of AR Sickness Using Physiological Indices †
2026 Annual Meeting of the IEEJ
没入型立体環境における360度画像の投影 ―第2報―
Projection of 360-Degree Images in an Immersive Stereoscopic Environment (2nd Report) †
The 88th National Convention of IPSJ
Mirroring Agent:自己の感情状態を反映するエージェントの設計とその対話がもたらす自己認識への影響
Mirroring Agent: Design of an Agent Reflecting One’s Emotional State and Its Effect on Self-Recognition through Dialogue †
The 30th Annual Conference of the Virtual Reality Society of Japan
3D-OCR AIとDX
3D-OCR AI and DX †
The 9th Workshop of the JSST Natural Bio-Computing (NBC) Research Committee †
没入型立体環境における360度画像の投影
Projection of 360-Degree Images in an Immersive Stereoscopic Environment †
The 87th National Convention of IPSJ
音声認識を用いた疑似会話による英語学習コンテンツの開発
Development of English Learning Content with Simulated Conversation Using Speech Recognition †
2024 Annual Meeting of the IEEJ
Talks given in Japanese are listed with the original title, followed by an English title in gray. † marks an unofficial translation.
Nexreal LLC
Software Engineer — software development and R&D
NEXASPARK Inc.
Engineering support for client projects
RCAST, The University of Tokyo
System development for research projects
SICK K.K.
Applied research and technology development for SICK sensors
Tokai University Research & Information Center (TRIC)
Researcher
Digital Design Studio Inc.
Technical support on eye tracking for a Tokyo Metropolitan Government–funded XR project
JST SPRING (Support for Pioneering Research Initiated by the Next Generation)
Selected Ph.D. student
Graduate School of Science and Technology, Tokai University
Doctoral program (expected completion: March 2029)
Graduate School of Information and Telecommunication Engineering, Tokai University
Master’s program
Department of Information Media Technology, School of Information and Telecommunication Engineering, Tokai University
Bachelor’s program
For research collaboration, development work, talks or interviews, please reach me at the address below.